Reverend

July 28, 2008

Reverend, originally uploaded by William WM.

Just found out about this today - I was always curious as to how they developed games for the Super Nintendo…

emuse2

Super Nintendo Emulator SE

From Wikipedia, the free encyclopedia

The Super Nintendo Emulator SE was a Nintendo-sponsored game development system for the Super Nintendo Entertainment System. It was designed by Intelligent Systems, and sold only to licensed Nintendo development houses.

Physical views

The device is in the form of a large, rectangular metal box, approximately 18 inches high, and 12 inches wide, and 13 inches deep. The box is painted grey, and bears the marking “Emulator SE” on the front in grey.

The device has two controller ports at the bottom that are standard Super Nintendo Controller ports. The rear of the device featured two 50-pin SCSI interface designed to connect to a PC running MS-DOS. One of these ports came with a terminator. The rear of the device also has a port labeled “Multi-Out”, which is identical to the Multi-out port on a normal Super Nintendo.

Below that, it has an 8 position DIP switch. Because there is no known copy of the documentation of this machine, the function of the switches is unknown. Although it is possible the switch is used to set the SCSI ID of the device.

The units bear five-digit serial numbers.

The device is rated to consume 40 watts of power at 120v, and bears a 1991 copyright date. It uses a standard PC Power Cable.

Wikipedia article here:
http://en.wikipedia.org/wiki/Super_Nintendo_Emulator_SE

Some pictures here:
http://shiggsy.gbadev.org/unit.php?unit=22

More info here (from an owner of the system):
http://dforce3000.de/snes.html

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July 28, 2008

Great article from Thomas Hawk’s Digital Connection about how to get attention on Flickr:

“What is more pleasant than the benevolent notice other people take of us, what is more agreeable than their compassionate empathy? What inspires us more than addressing ears flushed with excitement, what captivates us more than exercising our own power of fascination? What is more thrilling than an entire hall of expectant eyes, what more overwhelming than applause surging up to us? What, lastly, equals the enchantment sparked off by the delighted attention we receive from those who profoundly delight ourselves? - Attention by other people is the most irresistible of drugs. To receive it outshines receiving any other kind of income. This is why glory surpasses power and why wealth is overshadowed by prominence.”
Caterina Fake, Co-founder of Flickr, 2005.

A couple of years ago I wrote a post called Top 10 Tips for Getting Attention on Flickr that proved fairly popular. A lot has changed at Flickr in the past 2 years though and how imagery is rated and ranked on the site has also changed. That said, I thought I’d write a fresher updated post on the top 10 ways, presently, to get attention on Flickr.

Back in 2006 when I wrote my original article on how to achieve popularity on Flickr my photostream had been viewed almost 400,000 times. According to a Flickr stats page that’s been added since that time, the view count for my pages on Flickr now stands at 9,953,328. It should pass 10 million sometime this week. I’m averaging about 14,000 page views a day on Flickr.

Some of how one gets attention on Flickr has remained the same since 2006. Other stuff has changed.

(list continued at Top 10 Tips for Getting Attention on Flickr, All Fresh and New for 2008)